Completely unrelated to recent He-Man controversies, I stated up some stuff for use in our recent LotFP campaign. I used these in Carcosa, not completely canon, I took liberties with the abilities.
Battle Ram Tank is a one-man vehicle with a detachable front sled. 30 Ship points, wheeled 180’, Cosmic Radiation Missile 6d6 +mutate, Save versus Poison or mutate, 15 missiles, Motion Detector, Chemical Identifier, Detachable Sky-Sled.
Sky Sled detaches from the Battle Ram to take flight. 10 Ship Points, hovering 300’, Violet Laser Beam 2d4, 50 charges.
Battle Harness Armor provides a Force Field of 20 points which must be activated. Recharges at a rate of 1 point per hour.
Power Sword, +2 to hit and damage, 1d8 damage, +1d6 damage to Neutral, +2d6 damage to Chaotic, X-Ray Pulse 1d12. Lawful, Int 10, Ego 5, can speak Lawful, Alien, Primordial, Dwarf, Detect Gems, Detect Traps, Telekinesis
There are 2 Power Swords. The counterpart is Chaotic, when brought together the two opposing alignments cancel each other and the sword becomes Neutral.
The Other Power Sword, +2 to hit and damage, 1d8 damage, +1d6 damage to Neutral, +2d6 damage to Lawful. Chaotic, Int 9, Ego 5, empathic, Detect Traps, Locate Secret Doors, Extra Damage: x4 damage for 1d10 rounds.
If they are brought together they will fuse, unlocking its final, ultimate power, the ability to open dimensional portals to other worlds.
Fused Power Swords, +2 to hit and damage, 1d8+2d6 to all alignments, X-Ray Pulse 1d12, Neutral, Int 10, Ego 5, can speak Lawful, Chaotic, Neutral, Alien, Primordial, Dwarf. Detect Gems, Detect Traps, Telekinesis, Locate Secret Doors, Extra Damage: x4 damage for 1d10 rounds, Open Portal.