Showing posts with label Vehicles. Show all posts
Showing posts with label Vehicles. Show all posts

Monday, August 30, 2021

Masters of the Universe Vehicles and Weapons for LotFP

Completely unrelated to recent He-Man controversies, I stated up some stuff for use in our recent LotFP campaign. I used these in Carcosa, not completely canon, I took liberties with the abilities.

Battle Ram Tank is a one-man vehicle with a detachable front sled. 30 Ship points, wheeled 180’, Cosmic Radiation Missile 6d6 +mutate, Save versus Poison or mutate, 15 missiles, Motion Detector, Chemical Identifier, Detachable Sky-Sled.

 

Sky Sled detaches from the Battle Ram to take flight. 10 Ship Points, hovering 300’, Violet Laser Beam 2d4, 50 charges.

Battle Harness Armor provides a Force Field of 20 points which must be activated. Recharges at a rate of 1 point per hour.

Power Sword, +2 to hit and damage, 1d8 damage, +1d6 damage to Neutral, +2d6 damage to Chaotic, X-Ray Pulse 1d12. Lawful, Int 10, Ego 5, can speak Lawful, Alien, Primordial, Dwarf, Detect Gems, Detect Traps, Telekinesis

There are 2 Power Swords. The counterpart is Chaotic, when brought together the two opposing alignments cancel each other and the sword becomes Neutral.

The Other Power Sword, +2 to hit and damage, 1d8 damage, +1d6 damage to Neutral, +2d6 damage to Lawful. Chaotic, Int 9, Ego 5, empathic, Detect Traps, Locate Secret Doors, Extra Damage: x4 damage for 1d10 rounds.

If they are brought together they will fuse, unlocking its final, ultimate power, the ability to open dimensional portals to other worlds.

Fused Power Swords, +2 to hit and damage, 1d8+2d6 to all alignments, X-Ray Pulse 1d12, Neutral, Int 10, Ego 5, can speak Lawful, Chaotic, Neutral, Alien, Primordial, Dwarf. Detect Gems, Detect Traps, Telekinesis, Locate Secret Doors, Extra Damage: x4 damage for 1d10 rounds, Open Portal.