Showing posts with label Scenario. Show all posts
Showing posts with label Scenario. Show all posts

Tuesday, October 19, 2021

The Doom That Came to Chapman Farm - Available Now!


Available Now!

What happens when a ritual summoning goes wrong? A small town in Colonial Maryland is about to find out. Can your characters survive the coming doom? This short adventure is designed for characters to be dropped right into the action. There is little time to plan and lives hang in the balance, but a hasty attack could mean death. Or worse.

 

Get your PRINT copy here.

or PDF here.

Sunday, October 17, 2021

Rise of the Lagomorphs Available Now!

 


Available Now!!
Something has caused the local rabbit population to explode. Unusual birth rates lead to strange mutations. As time goes by the rabbits become gigantic, intelligent, and full of bloodthirsty ambitions! Can your characters stop the Rise of the Lagomorphs?

Print: here

PDF here
 
 

Thursday, June 17, 2021

In Print

 

I was finally able to get all of my RPG modules in print. For awhile lulu.com didn't do book less than 20 pages I think. These books were 15 and 16 pages. Well, now they do. Saddle-stitched and in A5 size.

They fit in nice and snug with my other LotFP books, as if they were always meant to.

My next step is to convert Colony of Death over to A5 size. So that will be coming soon.

It's an incredible feeling to see your work in print and be able to hold it in your hands. 

Please check them out and enjoy!

The Place of the Skull https://www.lulu.com/en/us/shop/mw-hess/the-place-of-the-skull/paperback/product-p4j4q4.html?page=1&pageSize=4

The Witch Shack https://www.lulu.com/en/us/shop/and-friends-and-mw-hess/the-witch-shack/paperback/product-v2qnrr.html?page=1&pageSize=4



Sunday, June 6, 2021

My Own Private Fantasy Fucking Vietnam

 

 

When I first heard the title "Fantasy Fucking Vietnam" (See: Green Devil Face #1) this is what I imagined.

Fighters or Specialists only 

Physik skill for medics (Flame Princess Cult #1)

Crossing Classes option

Just to keep things simple all guns do 1d8. Burst weapons are save versus Breath Weapon or take 3d8 damage. 

The players for this were all about 21 years old so they have never seen Apocalypse Now, so I lifted the plot and placed them on the Qelong River. I used WWII: Operation White Box for character backgrounds and military ranks and basic equipment. I used the weather and some of the encounters from Qelong, and BOOM! you have LotFP Vietnam.

NPCs

Special Forces Unit 

Sgt. Drake, William (Bill): Armor 13, Move 120’, 1st Level Fighter, 8hp, M-16 1d8, 9mm 1d8, Morale 11. BDUs, M-16, 9mm

 Cpl. Willis, Jeffery – Heavy Gunner: Armor 13, Move 120’, 1st Level Fighter, 8hp, .50 Cal 2d6, Morale 11. BDUs, .50 Cal

 Sgt. Lebowitz, Herschil – Radio Operator: Armor 13, Move 120’, 1st Level Fighter, 8hp, M-16 1d8, 9mm 1d8, Morale 8. BDUs, M-16, 9mm, Radio

 Pvt. Akers, John – Tunnel Rat: Armor 13, Move 120’, 2nd Level Specialist, 8hp, 9mm 1d8, Morale 10. Search 4, Tinkering 4. BDUs, 9mm, flashlight

 Cpl. Edgar, Robert (Butch) – Point man: Armor 13, Move 120’, 2nd Level Specialist, 8hp, M-16 1d8, Morale 11. Bushcraft 4, Search 4. BDUs, M-16, flashlight

 Pvt. Hicks, William (Bill) – Interpreter: Armor 13, Move 120’, 1st Level Specialist, 8hp, M-16 1d8, Morale 9. Languages 6. BDUs, M-16

 Cpl. Andrews, Wesley (Wes): Armor 13, Move 120’, 1st Level Fighter, 8hp, M-16 1d8, 9mm 1d8, Morale 11. BDUs, M-16, 9mm

 Pvt. Jensen, Thomas – Medic: Armor 13, Move 120’, 1st Level Specialist, 6hp, M-16 1d8, 9mm 1d8, Morale 10. Physik 5. BDUs, M-16, 9mm, med kit

 Bad Guys 

Viet Cong: Armor 13, Move 120’, 0-Level, 6hp, Kalashnikov 1d8, Morale 10.

 Vietnamese natives: Armor 12, Move 20’, 1HD, 5hp, fists 1d2, spear 1d6, blow dart 1 +poison, Morale 8. Save versus Paralyzation or stunned for 1d4 rounds.

 Col. Kurtz, Insane White God: Armor 14, Move 120’, 3rd Level Fighter, 23hp, M-16 1d8, 9mm 1d8, knife 1d4, Morale 12.

Thursday, May 20, 2021

Review: Highway of Blood

Highway of Blood by Critical Hit Publishing is a third-party product made for Call of Cthulhu 7th edition. I recently ran it with Delta Green and it worked out great. 

Highway of Blood is set in West Texas in 1975, it does a great job of capturing the feel of the 1970's. There are several suggestions for 70's metal and rock songs to be played at certain points throughout the adventure, which I thought was quite awesome. 

I used Delta Green the Role Playing game to run it. In 1975 Delta Green is in its cowboy era, running illegally with no support, so it fit perfectly with this game. Highway for Blood does provide several interesting plot hooks for different groups of players, and 2 different sets of pre-gens. Also dozens of handouts and NPC portraits, which I printed out on cardstock to pass out to the players like photographs, which was a nice touch. 

There is a cool chase scene on the highway, with chase mechanics and vehicle stats. There are Desert hazards such as heat stroke, venomous critters, new spells, creatures and more. There is a lot packed into this adventure, it's more a mini sandbox setting. There is plenty to do and explore, my group played four sessions and did not cover everything, so I could easily run it for another group and have a completely different experience. 

The physical book is pretty great too. The paper quality, the art, layout, writing, all top notch stuff. You can pick it up on drivethru.




Sunday, August 30, 2020

The Witch Shack

 I made another product for LotFP/OSR over at drivethrurpg. This time with a little help from some friends. 

 
Grab yourself a copy over at drivethrurpg. It's PWYW and while you're there check out my other stuff.

Monday, November 4, 2019

Sci-Fantasy Scenario for LotFP

I've ran games for more than 25 years but this is my first adventure that I've actually written up for public consumption. I wrote it for Lamentations so I kept it simple and short, and tried to make it gritty and weird. So, anyway, let me know what you think. Feedback is welcome and appreciated.

The Place of the Skull