On the planet M’theria
horses have six legs and horns curling back from their heads, similar to ram’s horns.
One of the most common domesticated animals on the planet, horses have been
used throughout history for transportation, combat, and labor.
I made these for my fantasy home brew, but they would fit nicely in Carcosa or other stranger worlds.
I made these for my fantasy home brew, but they would fit nicely in Carcosa or other stranger worlds.
Horned Horse
Armor 12, Move 240
2 Hit Dice, 10hp
2 hooves 1d4, ram 1d6, Morale 8
Trample: If
the horned horse hits with both hooves, the target must Save versus
Paralyzation or be knocked prone. If the target is prone, the horned horse can
make an extra attack with its hooves.
Horned Warhorse
Armor 16 (chain barding), Move 180
3 Hit Dice, 15hp
2 hooves 1d6, ram 1d8, Morale 10
Charge: If
the horned horse moves at least 20 feet straight toward a target and hits with
a ram attack, the target takes +1d6 extra damage and must Save versus
Paralyzation or be knocked prone.
Trample: If
the horned horse hits with both hooves, the target must Save versus
Paralyzation or be knocked prone. If the target is prone, the horned horse can
make an extra attack with its hooves.
Coat Colors 1d10
1
|
Appaloosa
|
2
|
Bay
|
3
|
Black
|
4
|
Chestnut
|
5
|
Gray
|
6
|
Palamino
|
7
|
Pinto
|
8
|
Roan
|
9
|
White
|
10
|
Roll for
stranger hue
|
Stranger Hue 1d6
1
|
Blue
|
2
|
Green
|
3
|
Orange
|
4
|
Purple
|
5
|
Red
|
6
|
Yellow
|
For Carcosa 1d8
1
|
Blue
|
2
|
Green
|
3
|
Jale
|
4
|
Orange
|
5
|
Purple
|
6
|
Red
|
7
|
Ulfire
|
8
|
Yellow
|