This is just my notes from the crazy ass Lamentations campaign we played this summer. Some people found it hard to believe we played so many modules in just 6 months, I find it hard to believe myself. We played twice a week sometimes, we were playing episodic I was advancing the timeline 1d6 years between modules, and my players are young and like to burn through shit.
So anyway some of you might enjoy reading this.
The
Doomed Ones - LotFP Campaign – March-August 2021
House
Rules in Use
-Weird Magic is in use (Vaginas Are Magic and Eldritch Cock)
-Physik Skill (Flame Princess Cult #1)
-Things Only Get Worse (Flame Princess Cult
#1, p.24)
-Random Campaign Advancement (Flame Princess Cult
#6, p.26)
-Check Age Chart (Flame Princess Cult)
-Check for Psionic ability (Carcosa)
May
1600 – England – Celia, Gustaf, Harold, Gregory, Alavir
1.
Doom Cave of the Crystal-Headed Children
2.
Doom Cave conclusion
June
1604 - Dover, England – Celia, Hanz, Mikhil, Milton
-New
Trends in Armor. Chainmail and plate
are no longer available for sale, but buff coats, Pikeman’s armor, full
armor, etc. are.
3.
The God that Crawls
4.
The God that Crawls conclusion
May
1608 - Fosdyke, Lincolnshire, England – Celia, Hanz, Vincent,
Benjamin
-Fashion
- Ridiculously large hats and general foppery come into vogue. Any PC wanting
entrance into polite society must spend at least 15+5d10sp on a new wardrobe.
The
City of London suffers a devastating plague with 75% fatality rate. King James contracts
it and dies. Parliament takes temporary control, until James’ son Henry Frederick
reaches the age of 18 to assume the crown.
5.
England Upturn’d: Fosdyke
6.
England Upturn’d part II: The Dig
7.
England Upturn’d part III: The Upturning
1612
- England
-New Races: Colfach and Nilfungr in
England.
At
the age of 18 Prince Henry is set to take the throne, when he suddenly takes
ill and dies of Typhoid Fever. England is still without a king and under Parliamentary
rule.
August
1613 - Khirima, Nigeria, Africa – Celia, Hanz, Benjamin,
Johnny Rotts, Orthwo
-Wheelock
firearms including Arquebuses, muskets and pistols are now available.
8. World
of the Lost: Khirima
9.
World of the Lost, part II: The Plateau
10.
World of the Lost, part III: The Temple of Ages That Are Not
Khirima
is overrun with dinosaurs, plasmics and pterians. Over the coming months they
spread further into Nigeria. By 1614 they will be spread throughout greater
Africa.
June
– July 1616 – Qelong River Valley, Cambodia – Celia,
Hanz, Johnny Rotts, Orthwo
-Dwarves
return to the Mother. All NPC dwarves retreat from the sunlit realms, never
to be seen on the surface again. No new dwarf PCs allowed.
11. Qelong
12.
Qelong part II: The Cylinder
1618
– Start
of the Thirty Years War.
October
1620, off the coast of Iceland – Hanz, Christian, Gilbert, Laila
-Alchemy
to quackery. All new potions produced now require a saving throw against
Poison to successfully use. Failure indicates the drinker takes 1d6 damage.
13.
Thulian Echoes: The Book
14.
Thulian Echoes: The Present
1625
– England
Charles
I ascends the throne of England. The Nilfungr have gone to war with England,
who has been without a king, until the young Charles I takes to the throne and
rallies the people to war.
The
Protestant king Christian IV of Denmark and Norway intervenes in the German
war. Emperor Ferdinand II employs Albrecht von Wallenstein to fight the Danish
armies.
Dec
11, 1625 – Hanz, Christian, Gilbert, Laila, Spike, Altun
-Artifacts
decay. All non-potion magic items now have a 20% chance of being drained of
magic after each use. Wands, etc., can no longer be recharged.
15. Weird New World. Many seek the Northwest Passage,
and the entrance to the Hollow Earth, which the Nilfungr revealed to the World.
Hanz and his group arrive at Trading Post Talon. The party waits until August to venture out with the summer thaw. They
find the Death Shrine.
16. Weird New World II.
August
1626 – Bert, Laila, Altun
17. Hammers of the God. They got the Elfbane.
September
1626 – Bert, Laila, Hikull, Omar, Timmy Truffle
18. Frostbitten & Mutilated
19. F&M 2
20. F&M 3. Amazons
and Witches available as classes.
21. F&M 4. Into
the Dim Fortress. They learned that the End is coming, and were advised to
leave Earth if at all possible. They killed the Noctambulant. They spoke to
King Ovv. They saw Nidhoggr. Many of the Arsonists were killed.
-Age
of dueling begins. Great and medium weapons are out, rapiers
are in. Furthermore, 1 in 6 city encounters are now with some fool (fighter
level d4-1) who demands to cross swords.
22. F&M 5. Journey to the Sevenfold
Tower. They were told that the knowledge to enter Carcosa lies inside the
Sevenfold Tower.
1629
Back on Earth, life continues.
-Arms
Race. Flintlocks become available.
The
Doomed Ones – Chapter II, July 2021
House
Rules in Use
-No more Vancian Magic, existing M-Us will
gain slots upon leveling, but must gain spells from spellbooks, scrolls, or
other M-Us, all of which have become extremely rare.
-Check Age Chart
-Check for Psionic ability
-Classes: Fighter, Sorcerer, Specialist,
Mushroom Mans
-No more Physik, no more Clerics or
Magic-Users
-Anyone can use Carcosan Rituals
Carcosa,
Year 2
23. Carcosa/The Seclusium of Jontof. The
party has been living with a tribe of White Men for nearly a year. They have
picked up the local language and learned some about the harsh world they now
call home. They buy a treasure map and follow it, they find a chest of gems and
kill a spawn of Shub-Niggurath. They scout out the Seclusium of Jontof, Bearer
of the Seven Potencies. They meet the apprentice posing as Jontof. He agrees to
ally with them and tells them to seize the Place of the Skull. Timmy has a
prophetic dream of the Fungal Gardens.
24. The Place of the Skull. They party seek
to loot the ancient mysterious site. They arrive and infiltrate the site. They
manage to kill Ghopiab and Skullface. Ghopiab is now undead and under Bert’s
control.
25. The Place of the Skull part II. They
continue clearing out the site, apparently there’s a captured princess nearby.
They find her and finish off the minions. In the crystal chamber below they
unlock the secret arsenal of the ancients. They agree to return the princess to
her kingdom.
They now have dino mounts and the Battle Ram
tank.
26. Funeral for a Friend. On
their way to Oras Kuhl they battle a village of Dolm Men, they encounter 8 Jale
Sorcerers who demand a sacrifice. The group offers up Tor, the mutant slave who
helped them escape. They fought a Spawn of Shubniggurath on the shores of Lake
Hali, it killed Laila and Olivia. They finally arrive at Oras Kuhl where they
are greeted as heroes for returning Princess Freya. There they bury their
friends Hikiel, Laila and Olivia in the city of Oras Kuhl, a hero’s funeral. King
Velkor rewards them with 20,000sp and lets them stay. They stay for the next 13
days while Garvik transcribes a scroll.
27. The Fungal Gardens of the Bone Sorcerer.
The group travel to the Fungal Gardens.
28. Fungal Gardens Part II. They find deep
ones, ally with the Bone sorcerer and convince the Red Man’s army to go away. Stay
till day 30
29. Towers Two. The group travels to Hune.
They clear out the Sarkas Clan. Ended abruptly, did not finish.