Wednesday, March 6, 2024

The Time Bandits

Six boisterous dwarves, who, until recently, were employed by the Supreme Being to fix holes in the space-time continuum. Then they had a brainstorm: Why mend the holes when they could slip through them to any destination where loot might be found, with the Supreme Being’s Map of Creation,

 

Randall, the leader

Cha 14 +1  Con 12 +1  Dex 13 +1   Int 17 +2   Str 11 +0    Wis 11 +0

Para 10         Poison 9        Breath 12      Device 10      Magic 11

Armor 15 (leather), Move 120’, 5th Level Dwarf Specialist, 27hp, revolver 1d8, dagger 1d4

Architecture 4, Languages 3, Search 2, Sleight of Hand 2, Stealth 3, Sneak Attack 3

Leather, aviator hat & goggles, bandolier, monocle, pistol, bullets (80), dagger, Map of Creation

 

 

Og, the dumb one

Cha 12 +0   Con 16 +3   Dex 11 +0   Int 11 +0     Str 14 +1    Wis 11 +0

Para 10         Poison 8        Breath 13,     Device 9        Magic 12

Armor 15 (leather and helmet), Move 120’, 2nd Level Dwarf, 22hp, cutlass 1d8

Architecture 3, Open Doors 2

Leather, horned helm, sword

 

Fidgit, the silly one

Cha 14 +1   Con 13 +2   Dex 13 +1   Int 10 +0    Str 10 +0    Wis 10 +0

Para 10         Poison 8        Breath 13      Device 9        Magic 12

Armor 16 (leather and helm), Move 120’, 2nd Level Dwarf, 20hp, dagger 1d4, handaxe 1d6

Architecture 3

Leather, strainer helm, dagger, handaxe

 

 

Strutter, the serious one

Cha 12 +0   Con 18 +4    Dex 13 +1   Int 14 +1   Str 11 +0    Wis 14 +1

Para 10         Poison 9        Breath 12      Device 10      Magic 11

Armor 15 (leather), Move 120’, 3rd Level Dwarf, 28hp, club 1d4, cutlass 1d8

Architecture 3, Languages 2

Leather, bowler hat, spectacles, club, short sword

 

Wally, the grumpy one

Cha 7 -1     Con 10 +1   Dex 10 +0   Int 13 +1     Str 13 +1    Wis 11 +0

Para 8           Poison 6        Breath 10      Device 7        Magic 10

Armor 14, Move 120’, 4th Level Dwarf, 23hp, arquebus 1d8, dagger 1d4

Architecture 3, Languages 2, Open Doors 2

Leather, pirate hat, arquebus, bandolier, dagger, powder & shot

 

Vermin, the quiet one

Cha 9 +0   Con 14 +2   Dex 13 +1   Int 11 +0    Str 8 -1     Wis 14 +1

Para 10         Poison 8        Breath 13      Device 9        Magic 12

Armor 15 (leather), Move 120’, 2nd Level Dwarf, 17hp, dagger 1d4, club 1d4

Architecture 3

Leather, confederate hat, club, dagger


4 comments:

  1. This is mint! Love the Time Bandits

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  2. This team looks like the typical band of companions you'd find in an adventure tale. Each one brings their own unique traits and skills, surely adding plenty of intrigue and challenge to their journey. Excited to see the adventures of these little fellows in "The Time Bandits"!

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