Friday, May 29, 2020
NPC Stats for Barbarians of Orange Boiling Seas
So, for some reason Barbarians of Orange Boiling Seas has no NPC stats what-so-ever, and there are a lot of NPCs in the adventure. Never fear, I've stated them all! For your convenience and enjoyment.
Here's a PDF: NPC Stats for BoOBS
Friday, April 17, 2020
French Tax Collector for LotFP
Need to rid your players of their silver? Enter the tax man: Theodore Bourbeau is a cleric and
tax collector for King Louis XIII and has come to audit the PCs
properties. Bourbeau expects to be shown the grounds and all assets, and will
then, after his deduction, collect payment. It may take several days to access all the holdings of the PCs, in which case he and his men will expect to be put up and fed during their stay. If he is not obeyed, he has the
authority to call upon the French Royal Army. The King has been given permission
by the Pope to bring any rebellious nobles in line. Bourbeau will overlook any
nefarious activities for a hefty payment of 50,000sp and 25,000sp for his
fee, a total of 75,000sp. Or whatever amount the Ref sees fit to charge, something that's gonna hurt.
Theodore Bourbeau: Armour 14, Move 120’, 7th-Level Cleric, 24hp, Rapier 1d8, Flintlock 1d8,
Morale 10. Leather armor, hooded cape, wide-brimmed hat, rapier, flintlock pistols
(2), and 30sp.
Spells: 1st: Bless, Command, Detect Evil, Sanctuary, 2nd:
Delay Poison, Heroism, Silence 15’ Radius, 3rd: Dispel
Magic x3, 4th: Divination.
Four Assistants/Enforcers: Armour
14, Move 120’, 0-Level, 4hp, Clubs or Swords (1d8), Morale 9. Leather
armor, clubs, swords.
If the military is
called in it will consist of 2 units of one sergeant and ten privates:
Sergeant (2): Armor 16, Move 90, 1st Level Fighter, 5hp,
arquebus 1d8 (1d6 melee), sword 1d8, Morale 9. Pikeman’s armor, buff coat, lobster tail pot, longsword, arquebus, powder horn, shot bag.
Privates (20) Armor 14, Move 120, 0-Level, 4hp, pike
1d10, sword 1d8, Morale 8. Buff coat, lobster tail pot, longsword, pike.
If things go
absolutely pear-shaped a full army could come to raze the property.
French Royal Army
Capitaine Gustave Foquier: Armor 17, Move 90, 2nd
Level Fighter, 9hp, Flintlock 1d8, (1d4 melee), Longsword 1d8, Morale 10. Pikeman’s
armor, buff coat, lobster tail pot, tassets, longsword, flintlock, powder horn, shot bag. French, German, Spanish.
Sergeants (13): Armor 16, Move 90, 1st Level Fighter, 5hp,
arquebus 1d8 (1d6 melee), sword 1d8, Morale 9. Pikeman’s armor, buff coat, lobster tail pot, longsword, arquebus, powder horn, shot bag.
Privates (130) Armor 14, Move 120, 0-Level, 4hp, pike
1d10, sword 1d8, Morale 8. Buff coat, lobster tail pot, longsword, pike.
Thursday, January 16, 2020
Alien, Fairy, or Demon
Since I started playing LotFP I see Alien Greys popping up in several books. I got really into the idea of aliens in the 17th century. They've now popped up in several of our games over the last year.
I used this guy in a fantasy campaign, he arrived in a ziggurat-shaped ship and mind-controlled some native tribes, who thought he was a god. You could also drop him right into the middle of the 17th century as well, what could go wrong.
Alien, Fairy, Demon
Armor 19, Move 120’,
6th Level Alien Grey
17hp, +3 melee 1d4+2,
+3 uranium pistol 1d6+2, gamma cannon 6d6 save versus poison or roll mutation (Carcosa p.265), Morale 10.
Weird Spellcasting: 7
slots: Chaos, Wizard Eye, Duo-Dimension,
Prismatic Wall, Gust of Wind, Shadow Monsters, False Alignment, Continual
Light, Stone Shape.
Skills: Search 3.
Psionics: Mind
Control, Telepathy 3/day.
Electronic Spellbook,
2 power cells, Battle Armor: AC 19, uranium pistol (300’, 100 charges), gamma
radiation emitter (20 miles, 15 charges), +2 to hit and damage, can carry 900
pounds, force field 50hp.
Enjoy!
Tuesday, November 19, 2019
Alien Horses
On the planet M’theria
horses have six legs and horns curling back from their heads, similar to ram’s horns.
One of the most common domesticated animals on the planet, horses have been
used throughout history for transportation, combat, and labor.
I made these for my fantasy home brew, but they would fit nicely in Carcosa or other stranger worlds.
I made these for my fantasy home brew, but they would fit nicely in Carcosa or other stranger worlds.
Horned Horse
Armor 12, Move 240
2 Hit Dice, 10hp
2 hooves 1d4, ram 1d6, Morale 8
Trample: If
the horned horse hits with both hooves, the target must Save versus
Paralyzation or be knocked prone. If the target is prone, the horned horse can
make an extra attack with its hooves.
Horned Warhorse
Armor 16 (chain barding), Move 180
3 Hit Dice, 15hp
2 hooves 1d6, ram 1d8, Morale 10
Charge: If
the horned horse moves at least 20 feet straight toward a target and hits with
a ram attack, the target takes +1d6 extra damage and must Save versus
Paralyzation or be knocked prone.
Trample: If
the horned horse hits with both hooves, the target must Save versus
Paralyzation or be knocked prone. If the target is prone, the horned horse can
make an extra attack with its hooves.
Coat Colors 1d10
1
|
Appaloosa
|
2
|
Bay
|
3
|
Black
|
4
|
Chestnut
|
5
|
Gray
|
6
|
Palamino
|
7
|
Pinto
|
8
|
Roan
|
9
|
White
|
10
|
Roll for
stranger hue
|
Stranger Hue 1d6
1
|
Blue
|
2
|
Green
|
3
|
Orange
|
4
|
Purple
|
5
|
Red
|
6
|
Yellow
|
For Carcosa 1d8
1
|
Blue
|
2
|
Green
|
3
|
Jale
|
4
|
Orange
|
5
|
Purple
|
6
|
Red
|
7
|
Ulfire
|
8
|
Yellow
|
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