Deuteronomy 18:10–12: "No one shall be found among you who makes a son or daughter
pass through fire, who practices divination, or is a soothsayer, or an augur, or a sorcerer, or one that casts spells, or
who consults ghosts or spirits, or who seeks oracles from the dead. For whoever
does these things is abhorrent to the Lord".
Exodus 22:18: "thou shalt not suffer a witch to live".
1 Samuel 28: Saul "hath cut off those that have familiar
spirits, and the wizards, out of the land".
Does your party have magic-users? Elves? Priests of other
heathen religions performing miracles? Then you might cross paths with the
Inquisition Party, a group of devout witchfinders, investigators for the Church,
trained to cut out the cancer of witchcraft no matter how deeply rooted. All in
the name of the Lord, of course.
Padre Niccolo
Giuliani, Cleric 3
AC 14, attack +1, Rapier 1d8, Flintlock 1d8, Move 60, HP
12
Leather armor, robes, crucifix, witchfinder kit
Spells: Bless, Command, Cure Light Wounds
Spells: Bless, Command, Cure Light Wounds
Capitano Tiziano
Ricci, Fighter 3
AC 15, attack +5, Shortsword 1d6, Flintlock 1d8, Move 60,
HP 20
Pikeman’s breastplate, morion helmet
Private Tomaso
Borgia, Fighter 2
AC 15, attack +4, Shortsword 1d6, Flintlock 1d8, Move 60,
HP 16
Pikeman’s breastplate, morion helmet
Maybe you’ll want to beef up the party for larger groups,
just add a few Fighters or maybe a Specialist trained in torture. Adjust levels
as needed.
Definitely using this!
ReplyDeleteNice.
Delete