They speak a strange garbled tongue, are often accompanied by a horrid stench, and sometimes abscond with livestock or children.
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Armor 15
Move 150’/50’
5 Hit Dice, 19hp
2 fists, 2d4 damage each. Boulder 2d8 damage, 50 ft.
Morale: 6 in the wild, 11 when defending itself or its lair.
If both hands hit, crushes for an additional 4d6 points of damage.
Climb 4, Search 3, Stealth 4
Wild Child (Juvenile Squatch)
Armor 13
Move 140’, 45’
3 Hit Dice, 10hp
2 fists, 1d4 damage each. Rocks 1d8 damage, 40 ft.
Morale 6: in the wild, 11 when defending itself or its lair.
If both hands hit, crushes for an additional 2d6 points of damage.
Climb 3, Search 2, Stealth 3
Sasquatch Shaman
Armor 15
Move 150’, 50’
5 Hit Dice, 19hp
2 fists, 2d4 damage each
Morale 6: in the wild, 11 when defending itself or its lair.
If both hands hit, crushes for an additional 4d6 points of damage.
Bushcraft 2, Climb 2, Search 2, Stealth 2
Weird Spellcasting: 6 slots/Shadow Monsters, Speak with Animals, Spell Turning, Stinking Cloud, Veil, Wall of Fog.
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