Wednesday, August 28, 2019

Cannibals


17th century maps mark places thought to be infested with Cannibals, especially in unexplored parts of South America.

I reskinned some Pygmies from Blood in the Chocolate to be Cannibals for my home game. Enjoy!


Cannibals: Armour 13, Move 20’, 1 Hit Dice, 5hp, attack with spear 1d6 damage, stone club 1d6 damage or blow gun for 1 damage +poison (see below), Morale 8. A cannibal can see in the dark.
Carries a war shield.
 
 Paralytic Poison: When a character is hit with a blow gun attack they must make a saving throw versus Paralyzation. Failure causes their legs and limbs to stiffen. They become completely rigid and unable to move for 1d4×5 minutes.

Cannibal Chieftain: Armour 13, Magic-User Level 4, Move 5’, 4 Hit Dice, 24hp, attack with spear 1d6 damage, stone club 1d6 damage, Morale 8. He can cast one of each spell below:
• 1st level: Charm Person, Feather Fall, Sleep, Spider Climb.
• 2nd level: Levitate, Web.
Carries a war shield.

They will seek to capture, and eat later.


1 comment:

  1. Cannibal Holocaust is GREAT source material for this idea ....

    ReplyDelete