Physik Skill
Physik skill is a kind of first aid roll, if the roll succeeds the patient heals +1d3 hp. May be
used once per wound. Can also be used to stabilize a dying character, or as a
knowledge check for medicine or human anatomy, etc.
Modifiers may be added for
certain conditions such as being in the field (-1), or in the middle of battle
(-2). Having a doctor’s bag (the equivalent of Specialist’s Tools) adds +1,
being in a clean environment with food, water, clean bandages, and proper tools
adds +2. This would be unlikely in the 17th century.
This skill has the possibility of
harming the patient just as much as healing them. Very little was known about
hygiene in 17th-century England. People were not aware that disease was spread
by germs and infectious diseases were a serious concern. The only available treatments were bloodletting, leeches, purges, calomel
(a tincture of mercury), opium, and quinine.
When you roll the Physik skill, on a roll of 6 (or 12 if you’re 6/6) something has gone terribly wrong.
Malpractice Roll
1d6
1 – Patient loses 1hp.
2 – Patient loses 1d3 hp.
3 – Patient develops severe fever
over the next few hours, Poison save or lose 1 Con.
4 – Patient’s condition worsens
over the next few days, Poison save or lose 1d3 Con.
5 – Severe infection leading to
amputation, possibly losing more Con and Dex.
6 – Doctor has killed the
patient.
Awesome stuff!
ReplyDeleteThanks man! Your support is greatly appreciated.
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